Good morning Unity Community!
I am trying to track and display the total number of users of my app by simply incrementing a .sql database on my personal server. This works *great* on the PC version of the game. But, when I build the game out to iOS or Android it stops working. The mobile platforms can *read* the .php file on my server just fine, but they don't seem to be able to write back.
No error is given, it correctly reads the existing .php file and returns "false" if the device's identifier is not in the database. When I check the stack, everything seems to be working as expected. I am using Unity 5.2.1f1
Has anyone solved this problem before? (I've done some googling, but haven't come up with a concrete answer).
Code posted here:
private IEnumerator postData()
{
Debug.Log("postDataBegun");
WWW idPost = new WWW(countUserURL + "udid=" + SystemInfo.deviceUniqueIdentifier); //Post our score
Debug.Log("postDataSent");
yield return idPost;
Debug.Log(idPost);
if (idPost.error == null)
{
if (idPost.text == "true")
{
Debug.Log("Serial Scarer!");
}
else
{
Debug.Log("false");
}
}
else
{
Debug.Log("Error posting data");
}
}
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